Demo version 0.1.7
Fragmented City » Devlog
Changes:
- A couple of small code fixes related to the OS of the in-game computers
- Some UV mapping polishes
- Fixed a couple of missing, or badly placed mesh objects
- Fixed grammar in one of the loading screen texts
- New loading screen texts
- Object hierarchy optimization
- Also, this demo version still includes the WIP versions of the other city hubs I've been working on. The progress is especially visible in the Kingfisher Valley map. You can take a look at these by tinkering with the player.ini save file.
Need to mention that the development is going to drastically slow down from now on - till I find a publisher that can fund the rest of the development.
Files
Fragmented City demo 198 MB
Apr 21, 2024
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Fragmented City
Immersive first person adventure game heavily focusing on meaningful exploration and social quests.
Status | In development |
Author | Máté Pribelszky |
Genre | Adventure |
Tags | 3D, Atmospheric, Exploration, First-Person, Immersive, Mystery, Nonlinear, Non violent, Singleplayer |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, Configurable controls |
More posts
- Demo version 0.1.6Feb 16, 2024
- Demo is out!Feb 04, 2024
- Fragmented City demo is on the wayJan 27, 2024
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