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Fragmented City

Fragmented City

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Devlog

  • Demo version 0.1.7
    April 21, 2024 by Máté Pribelszky
    1
    Changes: A couple of small code fixes related to the OS of the in-game computers Some UV mapping polishes Fixed a couple of missing, or badly placed mesh objects Fixed grammar in one of the loading sc... Continue reading
  • Demo version 0.1.6
    February 16, 2024 by Máté Pribelszky
    2
    #demo
    Fixes: lots of dialog errors dozens of grammar errors the in-game music volume was accidentally connected to the "ambient" slider light meshes clipping through nearby walls a couple of footstep sounds... Continue reading
  • Demo is out!
    February 04, 2024 by Máté Pribelszky
    2
    #demo
    first of all Galaxy sized thanks to the testers for taking a last look at the demo build before I released it! Although, I have a little bit mixed feelings about this release for now - I had to cut ou... Continue reading
  • Fragmented City demo is on the way
    January 27, 2024 by Máté Pribelszky
    11
    #demo
    As I'm finally finishing up the last polishes on the first official demo of Fragmented City, I decided it was time to publish its page over here. Stay tuned, I can hopefully drop a pretty cool build s... Continue reading
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