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Fragmented City
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Devlog
Demo version 0.1.7
April 21, 2024
by
Máté Pribelszky
1
Changes: A couple of small code fixes related to the OS of the in-game computers Some UV mapping polishes Fixed a couple of missing, or badly placed mesh objects Fixed grammar in one of the loading sc...
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Demo version 0.1.6
February 16, 2024
by
Máté Pribelszky
2
#demo
Fixes: lots of dialog errors dozens of grammar errors the in-game music volume was accidentally connected to the "ambient" slider light meshes clipping through nearby walls a couple of footstep sounds...
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Demo is out!
February 04, 2024
by
Máté Pribelszky
2
#demo
first of all Galaxy sized thanks to the testers for taking a last look at the demo build before I released it! Although, I have a little bit mixed feelings about this release for now - I had to cut ou...
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Fragmented City demo is on the way
January 27, 2024
by
Máté Pribelszky
11
#demo
As I'm finally finishing up the last polishes on the first official demo of Fragmented City, I decided it was time to publish its page over here. Stay tuned, I can hopefully drop a pretty cool build s...
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